রবিবার, ১০ ফেব্রুয়ারী, ২০১৩

Oscars Honor Ingenious Screen Engineering in "Black Swan" and "Hugo"

Natalie Portman's character in Black Swan sprouts feathers on her arm during the final performance. Mocha Planar Tracking Software Image: Courtesy of Imagineer Systems ltd.

(ISNS) -- The goal of every movie is for the audience to suspend its collective disbelief and become immersed in the world created on screen.? With special effects breakthroughs continuing to raise the bar for movie audiences, the technical folks behind the scenes are convening on Saturday to celebrate the science and engineering advances in moviemaking.

Audiences know that Daniel Day-Lewis is not really Abraham Lincoln and that Anne Hathaway is not Fantine, but when they watched "Lincoln" or "Les Miserables," they believed. The Academy of Motion Picture Arts and Sciences will hold its Scientific and Technical Achievement awards ceremony on Feb. 9, at the Beverly Hills Hotel. This year, the ceremony will be co-hosted by Zoe Saldana and Chris Pine, who both starred in 2009's "Star Trek" reboot. Nine science and technological awards will honor a total of 25 innovators whose hardware and software have changed the process of moviemaking. Numerous award winners spoke to Inside Science to explain the science, engineering, and mathematical tools behind the latest FX wonders.

Visual Effects ? Feathers and Smoke
Even though Natalie Portman has tremendous acting ability, it was screen science that helped her sprout feathers during her final transformation from a woman to a swan in the 2010 film "Black Swan."

"The team at Look FX had been working for weeks trying to make it work," said Ross Shain, chief marketing officer at Imagineer Systems Ltd. "The end result had to show the effect starting on her back, neck and shoulders with the camera panning close up."

With lots of camera movement and very few points to digitally attach feathers to Portman's arm, Look FX had tried all the tools it had, but nothing worked. So the team tried the Mocha planar and tracking software, which was created to solve common technical problems and save time for visual-effects artists, editors, animators and colorists.

Developed by a team including Shain and fellow award winners Philip McLauchlan, Allan Jaenicke, and John-Paul Smith, the software essentially tracks the movement of each onscreen digital picture element, or pixel, during a scene. This allows an artist to have more control over the final look and movement of a visual effect. Almost instantly, Mocha allowed artists to take the image of swan skin and feathers that they had created, attach it to Portman's arm, integrated the image into her skin.

"This allowed the reveal to happen," said Shain. "The result blew people away."?

Audiences are often blown away by large fiery explosions or billowing clouds of smoke.

In the 2011 film "Hugo," as Hugo Cabret runs through the clock tower trying to escape the train station inspector, it was Theodore Kim -- a computer scientist at the University of California, Santa Barbara, and fellow award winners Nils Thuerey, Markus Gross and Doug James -- who created the wisps of smoke that provided an extra cloak of invisibility. The Wavelet Turbulence software makes it easier for artists to control the final look of smoke clouds and fiery flames on screen.

"While this work is highly technical, its ultimate goal is an aesthetic one," said Kim. "When many people think of math and science, the perception is often that it leaves no room for creativity or intuition. However, both played a tremendous role in the design and implementation of this software and in turn it aids others in their own creative work."?

CG Skin and Movement
Bringing to life a computer-generated character like Gollum from the 2012 film "The Hobbit: An Unexpected Journey" was a unique challenge because part of what made him appear so lifelike had to do with his skin and his movements. To make this work, a team of artists and scientists from Weta Digital including award winners Simon Clutterbuck, Richard Dorling and James Jacobs, developed an approach they call "Tissue: A Physically-Based Character Simulation Framework."

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